For Honor Dominion Tier List
In gaming, a tier list serves as a record of the ranks assigned to all characters in a game based on the forcefulness of their fighting abilities, as well every bit their potential to win matches under tournament conditions, bold players are of equal skill. Tier lists are about normally made for fighting games that are played at a high competitive level, though games with large character pools, such as the Pokémon serial, can besides have their own tier lists.
A character's standing on a typical tier list is based on a variety of factors:
- The current metagame of the game itself
- The current metagame of the character in question
- The character's matchup spread
- The character'south tournament results
- And more.
However, for For Honor, the community has pooled together a "viability vs playstyle" graph instead to more than accurately judge a Hero'southward force and weaknesses with ameliorate nuance of each Hero's traits. This ways that while some of the factors to a higher place are relevant, the For Accolade graph aims not to put Heroes in a higher place or below another on a single line, but to process their position on the graph with sensation of what role they play.
Tier Descriptions
In For Honor, in that location are currently 3 graphs (Rule, Brawl, Duel). Each graph is divided into two parts: the playstyle the Hero fights closest to, together with their viability in their designated playstyle. Each gamemode has different gameplay goals, thus different playstyle categories, causing different Heroes to be suited better or worse between gamemodes. However, the consensus of viability is the same across gamemodes, between the iii grades of Strong, OK, and Weak.
- Strong: The Hero performs well in their intended playstyle.
- OK: The Hero is able to function in their intended playstyle, merely struggles in certain areas.
- Weak: The Hero nether-performs or is ill-equipped for their intended playstyle.
Notation
Take notation that these graphs do not place Heroes in social club of strongest-to-weakest within their respective category of Stiff, OK and Weak.
These graphs were made right at the outset of Season 12, thus only review Heroes prior to the release of Zhanhu and any Hero updates/reworks done at the get-go of Season 12. Balance may accept inverse drastically, particularly with the introduction of the Cadre Combat Update that made major changes to impairment numbers, recovery times and more. To be updated.
Across all gamemodes, Revenge is not taken into consideration either due to inconsistency or to encourage aggression when considering competitive play.
Rule
The following factors are in general features that would brand a Hero adept in Dominion:
- Team Fight: Dominion is a team-based mode, and most gainsay encounters will accept identify with multiple players from each team fighting for command of an objective. For this reason, a character's power to fight as part of a group is more of import than their strength as an individual duelist.
- Mid: The Center Lane in Dominion is vital, and then having a Hero exist able to secure it is vital. However, considering the Midlane is non like the Side Lanes, having a dedicated Hero who is specialized in dealing with Mid is crucial.
- Gank: The ability to gank an opponent past being able to confirm marry damage and high burst damage is helpful in capturing objectives.
- 1vX: As a team-based style, at that place volition be times a Hero gets ganked by multiple enemies, and then beingness able to fend against multiple enemies is valuable.
- 1v1: While not equally of import in Dominion, being able to fight one-on-i is withal important.
- Rotations: On tiptop of aiding allies as soon as possible, the ability to rotate is important for capturing and recapturing the Zones of Dominion.
Playstyle→ vs ↓Viability | Mid | Sidelane | Ganker | Roamer |
---|---|---|---|---|
Strong | Lawbringer, Kensei, Conqueror | Black Prior | Shaman, Gladiator | Raider, Hitokiri, Berserker, Jiang Jun |
OK | Shugoki, Aramusha, Nobushi | Warlord, Warden | Shaolin, Shinobi | Peacekeeper, Nuxia |
Weak | Highlander | Jormungandr, Orochi | Centurion | Tiandi, Valkyrie |
- Disclaimer:
- While Gankers and Roamers may sound like, Gankers are solely focused on singling out lone enemies, either on their own or with an ally's help (Assassins tend to fill this office for the reason). Roamers are more well-rounded and supportive, equally they try to adjutant allies who need help, back-capping points and joining teamfights.
- Warmonger and Gryphon have non been placed on the tier list. Nevertheless, Warmonger is seen equally a mayhap strong Sidelane or Roaming Hero.
Brawl
The following factors are in full general features that would make a Hero good in Brawls:
- Condom: Safety is the most important aspect for a character in a brawl, and encompasses their power to attack in a 2v2 without beingness punished, and also their ability to defend.
- Pressure level: Pressure level is a grapheme's ability to keep their opponents on the defensive, either through a powerful criminal offense, interrupts or punishes.
- Mobility: Also known as "peel", a character's ability to movement around safely in a team fight is vital, allowing them to cover for their ally, capitalize on openings, and give command over positioning.
- Hitboxes: Likewise equally range of attacks, having wide hitboxes on sweeping attacks is valuable in team fights, and contribute both to safety and force per unit area.
- Anti-gank: If your ally gets killed, existence able to win a 1v2 scenario becomes vital to success.
- 1v1: A less common, but important scenario is if you accept killed 1 opponent, but also lost your ally. Being a strong duelist is valuable for this scenario.
Playstyle→ vs ↓Viability | Pressure | Damage Output | Peel/Mobility | Defense |
---|---|---|---|---|
Stiff | Black Prior, Berserker, Jiang Jun, Conqueror | Kensei, Raider | Lawbringer, Hitokiri | |
OK | Warlord, Warden | Highlander | Shaolin, Peacekeeper, Nobushi | |
Weak | Shugoki, Nuxia | Aramusha, Jormungandr | Tiandi, Shaman, Gladiator, Valkyrie, Orochi, Shinobi | Centurion |
- Clarification: "Impairment Output" refers to a class of Heroes who may not accept the pressure to force enemies on the defense, but accept the ability to confirm damage for allies or output raw damage if their marry opens the opponent up.
- Disclaimer: Warmonger and Gryphon accept not been placed on the tier listing. Even so, Warmonger is seen as a possibly potent Hero who has good externals (likely a Defense/Peel Hero).
Duel
The following factors are in general features that would make a Hero practiced in Duels:
- Offense: How finer and reliably a character can exercise damage to their opponent.
- Safe: How rubber a grapheme'southward offense is compared to being risky or punishable.
- Defense: Still arguably more important than crime, defense force is the power of a character to avert an opponent's offense.
- Punishes: Whilst defense is the ability to avoid impairment taken, good punishes are the Heroes' tools for a counter assault, as they capitalize on the window of opportunity to gain a wellness pb subsequently correctly defending against an opponent.
- Health: Having a larger health-pool gives an obvious advantage, every bit it allows you to make more mistakes earlier dying, and improves a character's chances of winning past time out.
Playstyle→ vs ↓Viability | Offense | Mixed | Defence force |
---|---|---|---|
Strong | Berserker, Shaman, Raider | Warden, Hitokiri, Black Prior | Conqueror, Lawbringer |
OK | Nuxia | Peacekeeper, Warlord, Tiandi | Jiang Jun, Highlander, Shugoki, Gladiator, Shinobi, Aramusha |
Weak | Shaolin | Kensei, Centurion | Orochi, Valkyrie, Nobushi, Jormungandr |
Disclaimer: Warmonger and Gryphon accept not been placed on the tier list. However, Warmonger is seen as a maybe strong Offense Hero.
Breach
The Breach gamemode takes teamwork to a level beyond Rule'south as there is more at stake than a few capture points. While, like Dominion, the ability to safely bargain damage in group fights and efficiently tank are nonetheless disquisitional, the longer respawn times and the decisive objectives require for Heroes to accept the speed to cross the battlefield along with the ability to bargain with multiple enemies if cornered. Healing is much more scarce likewise, then Heroes who tin stand on their own or accept access to healing/defensive Feats are paramount.
!! Due to the Breach tier not having been updated due to no competitive data, a tier listing or graph is non available, nor would it exist authentic in reflecting the electric current update. !!
Reference
- Data Hub: in here you can detect the aforementioned tier list, but with more information near what makes a graphic symbol strong or weak in every game mode and how strong are characters in every category (offense, safe, team fighting, mid lane presence, etc.). Plus, there are various pages which comprise a lot of useful information near every hero.
- https://docs.google.com/spreadsheets/d/1GrDRm_2w-2bjt9vw0Jowd2xNzOJDDBH_MAXWbStzA_w/edit#gid=1960982794
For Honor Dominion Tier List,
Source: https://forhonor.fandom.com/wiki/Tier_list
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